
Start Time – denotes the exact start of your desired animation.(100% by default, 200% would be 2x animation speed) Time Scale – the speed at which your animation plays.

Animation Index – the index of the timeline you are pulling your key frames from.Master Model – the slot your desired 3d Model is set to in the Master Model section.Idle) Click “Add Animation” and select “Master Segment…” from the drop down menu. To add a Master Segment to your desired pose, select your desired Pose. Master Segments are a timestamp taken directly from the Master Model’s animation timeline, that was created in your external rendering/modelling program of choice. Just like the Add Animation section, clicking on the empty box and opening your desired model file will import your model into the empty frame ready to be used by Master Segments. Then after select “Change Amount and set it to your desired amount of Master Models you wish to provide for your sprite. x, etc.) They are used as a source file for all data needed to render into a scene without the need for multiple 3d Models set per pose. Master Models are a single instance of all meshes, materials, textures and animations from a supported file type (.dae. blend file before exporting so that you can easily modify your model later on if needed.Īlso the Apply Modifiers can be checked if you have any modifiers like Mirror or Subsurface Division in your mesh and you want the final model to have them. Blender also has issues importing COLLADA files so it’s recommended that you save your model as a. Please note that the “Copy” option (bottom of second panel) should only be selected the first time you export, otherwise it can cause the texture to no longer display on the model. The easiest solution would be to select the armature and then export it as a COLLADA (.dae) file (see image below for export settings): “How do I export an animated model from Blender so that I can import it into 001 Game Creator?” Setting the diffuse Intensity value to 1 in this right side dash Material Panel fixes this issue.

Specular Components – while using Blender and exporting via the DAE exporter, it should be noted that a specular component of 0 will automatically default to 40.īlender has a material settings panel that can change the diffuse color of a model, which affects the texture. (Scale refers to the dimensions of your object, since the Scale can be set in Blender to any unit value it is best to disregard it until you better understand Blender.) Scale: 1 Blender Unit (Within the dimensions portion) = 1 pixel within 001.Įxample – A cube in blender with the dimensions 32x32x32, will equal a 32x32x32 cube in 001.
